Michael blunck 2011-07-26 16:17:42
I ve put together a first set which introduces new cargoes and new
industries, based on Csabas patch version alpha55 vcs3 which you may
This set is only a very first step towards a full implementation of a
new general cargo and industries scheme which I m working on, ATM.
Cargoes implemented in NewCargo v0.0:
is produced at “fishing grounds” (at sea) and may be transported by
ships, trucks, box cars and reefers. To sent a ship to the fishing
grounds, you ll have to built a special buoy there (w. ctrl-click)
allowing loading of ships. Fish is sent to “food processing industries”
(which are made available in temperate climate with this set) and the
resulting food will be accepted in turn by selected town buildings.
is produced from grain in “breweries” and may be transported by trucks
and box cars to towns where it s accepted also by selected buildings,
e.g. stadiums. 🙂
is produced by “food processing industries” from grain, livestock or
fish and is sent to towns by trucks, box cars or reefers.
Industries implemented in NewCargo v0.0:
– fishing grounds
produces fish, will be found at the high sea.
produces beer from grain, will be placed near medium and large towns.
– food processing
produces food from grain, livestock or fish.
changed to process “goods” from steel and wood for now.
Because the NewCargo Set modifies both the NewShips and the DB Set XL
files to get a number of their vehicles transport the new cargoes, it
must be loaded *after* these files, i.e. placed *behind* them in
There s a more detailed donotreadme included in the .zip file, just in
Michael blunck 2011-07-26 16:17:44
You may download it from
or from Josef s site (later):